Eure Todesnachrichten
Da wir die "normalen" Todesnachrichten etwas zu langweilig fanden, wollten wir euch die Möglichkeit geben eigene Vorschläge zu den Todesnachrichten einzureichen.
Die Einzige Bedingung ist, dass die Nachrichten zu dem Todesgrund "noch irgendwie" passen sollten.
Ihr könnt so viele Vorschläge einreichen wie ihr wollt, da wir auch mehrere Todesnachrichten für einen Todesgrund verwenden können, könnt ihr auch für einen Todesgrund mehrere Vorschläge einreichen.
Haltet bitte auch das Format der Nachricht ein, damit wir erkennen können, zu welchem Todesgrund die Nachricht gehört
Beispiel
Da wir die "normalen" Todesnachrichten etwas zu langweilig fanden, wollten wir euch die Möglichkeit geben eigene Vorschläge zu den Todesnachrichten einzureichen.
Die Einzige Bedingung ist, dass die Nachrichten zu dem Todesgrund "noch irgendwie" passen sollten.
Ihr könnt so viele Vorschläge einreichen wie ihr wollt, da wir auch mehrere Todesnachrichten für einen Todesgrund verwenden können, könnt ihr auch für einen Todesgrund mehrere Vorschläge einreichen.
Haltet bitte auch das Format der Nachricht ein, damit wir erkennen können, zu welchem Todesgrund die Nachricht gehört
Beispiel
Code:
Bat:
%plrtag% wurde von einer Fledermaus angegriffen und verstarb.
(Die Nachrichten sollten unter diesen Post geprostet werden)
Placeholder
Placeholder sind "Wörter" innerhalb der Nachrichten, die durch das Plugin übersetzt werden, sie beginnen in diesem Fall immer mit % und enden auch mit %
Beispiel
Der %pltag% bedeutet, dass dieser Text zum Spieler Namen ersetzt wird.
Bei dem Ändern der Nachricht sollten die Tags weiterhin sinnvoll in der nachricht enthalten sein, neue Placeholder können aber nicht in die Nachricht eingefügt werden.
Aus
%plrtag% was slain by Bat
würde (automatisch)
F_o_F_1092 was slain by Bat
werden.
Placeholder sind "Wörter" innerhalb der Nachrichten, die durch das Plugin übersetzt werden, sie beginnen in diesem Fall immer mit % und enden auch mit %
Beispiel
Der %pltag% bedeutet, dass dieser Text zum Spieler Namen ersetzt wird.
Bei dem Ändern der Nachricht sollten die Tags weiterhin sinnvoll in der nachricht enthalten sein, neue Placeholder können aber nicht in die Nachricht eingefügt werden.
Aus
%plrtag% was slain by Bat
würde (automatisch)
F_o_F_1092 was slain by Bat
werden.
Die Todesnachrichten
Mobs
Code:
Bat:
%plrtag% was slain by Bat
BlazeMelee:
%plrtag% was slain by Blaze
BlazeFireball:
%plrtag% was fireballed by Blaze
CaveSpider:
%plrtag% was slain by Cave Spider
Chicken:
%plrtag% was slain by Chicken
Cod:
%plrtag% was slain by Cod
Cow:
%plrtag% was slain by Cow
Creeper:
%plrtag% was blown up by Creeper
Dolphin:
%plrtag% was slain by Dolphin
Donkey:
%plrtag% was slain by Donkey
DrownedMelee:
%plrtag% was slain by Drowned
DrownedTrident:
%plrtag% was impaled by Drowned
DrownedMeleeCustom:
%plrtag% was slain by Drowned using [%weapon%&f]
DrownedTridentCustom:
%plrtag% was impaled by Drowned using [%weapon%&f]
ElderGuardian:
%plrtag% was slain by Elder Guardian
EnderDragon:
%plrtag% was slain by Ender Dragon
EnderDragonBreath:
%plrtag% was roasted in dragon breath
Enderman:
%plrtag% was slain by Enderman
Endermite:
%plrtag% was slain by Endermite
Evoker:
%plrtag% was slain by Evoker
Ghast:
%plrtag% was fireballed by Ghast
Giant:
%plrtag% was slain by Giant
Guardian:
%plrtag% was slain by Guardian
Horse:
%plrtag% was slain by Horse
HuskMelee:
%plrtag% was slain by Husk
HuskCustom:
%plrtag% was slain by Husk using [%weapon%&f]
Illusioner:
%plrtag% was shot by Illusioner
IronGolem:
%plrtag% was slain by Iron Golem
Llama:
%plrtag% was slain by Llama
MagmaCube:
%plrtag% was slain by Magma Cube
Mooshroom:
%plrtag% was slain by Mooshroom
Mule:
%plrtag% was slain by Mule
Parrot:
%plrtag% was slain by Parrot
Phantom:
%plrtag% was slain by Phantom
Pig:
%plrtag% was slain by Pig
PolarBear:
%plrtag% was slain by Polar Bear
PufferFish:
%plrtag% was slain by Puffer Fish
Rabbit:
%plrtag% was slain by Rabbit
Salmon:
%plrtag% was slain by Salmon
Sheep:
%plrtag% was slain by Sheep
Shulker:
%plrtag% was slain by Shulker
Silverfish:
%plrtag% was slain by Silverfish
SkeletonArrow:
%plrtag% was shot by Skeleton
SkeletonArrowCustom:
%plrtag% was shot by Skeleton using [%weapon%&f]
SkeletonMelee:
%plrtag% was slain by Skeleton
SkeletonCustom:
%plrtag% was slain by Skeleton using [%weapon%&f]
SkeletonHorse:
%plrtag% was slain by Skeleton Horse
Slime:
%plrtag% was slain by Slime
SnowGolem:
%plrtag% was pummeled by Snow Golem
Spider:
%plrtag% was slain by Spider
Squid:
%plrtag% was slain by Squid
StrayArrow:
%plrtag% was shot by Stray
StrayMelee:
%plrtag% was slain by Stray
StrayCustom:
%plrtag% was slain by Stray using [%weapon%&f]
TropicalFish:
%plrtag% was slain by Tropical Fish
Turtle:
%plrtag% was slain by Turtle
Vex:
%plrtag% was slain by Vex
Vindicator:
%plrtag% was slain by Vindicator
Witch:
%plrtag% was killed by Witch using magic
Wither:
%plrtag% was slain by Wither
WitherSpawnBoom:
%plrtag% was blown up by Wither
WitherSkeletonMelee:
%plrtag% was slain by Wither Skeleton
WitherSkeletonCustom:
%plrtag% was slain by Wither Skeleton using [%weapon%&f]
Wolf:
%plrtag% was slain by Wolf
ZombieMelee:
%plrtag% was slain by Zombie
ZombieCustom:
%plrtag% was slain by Zombie using [%weapon%&f]
ZombiePigManMelee:
%plrtag% was slain by Zombie Pigman
ZombiePigManCustom:
%plrtag% was slain by Zombie Pigman using [%weapon%&f]
ZombieVillagerMelee:
%plrtag% was slain by Zombie Villager
ZombieVillagerCustom:
%plrtag% was slain by Zombie Villager using [%weapon%&f]
ZombieHorse:
%plrtag% was slain by Zombie Horse
PvP
Code:
PlayerMelee:
%plrtag% was slain by %killer%
PlayerCustom:
%plrtag% was slain by %killer% using [%weapon%&f]
PlayerArrow:
%plrtag% was shot by %killer%
PlayerTrident:
%plrtag% was impaled by %killer%
PlayerTridentCustom:
%plrtag% was impaled by %killer% using [%weapon%&f]
PlayerFireball: # Just in case
%plrtag% was fireballed by %killer%
PlayerSnowball: # Just in case
%plrtag% was pummeled by %killer%
PlayerProjectileCustom: # Bows, plugins like CrackShot
%plrtag% was shot by %killer% using [%weapon%&f]
PlayerPotion:
%plrtag% was killed by %killer% using magic
Natur
Code:
Thorns:
%plrtag% was killed while trying to hurt %killer%
TNT:
%plrtag% blew up
TNTKill:
%plrtag% was blown up by %killer%
EnderCrystal:
%plrtag% blew up
Bed: # exploding beds
%plrtag% was killed by Intentional Game Design
Cactus:
%plrtag% was pricked to death
CactusKill:
%plrtag% walked into a cactus whilst trying to escape %killer%
Anvil:
%plrtag% was squashed by a falling anvil
FallingBlock: # Only when a FallingBlock is modified to cause damage
%plrtag% was squashed by a falling block
UnknownArrow: # arrow from unknown entity or source, /summon?
%plrtag% was shot by arrow
DispenserArrow:
%plrtag% was shot by arrow
DispenserFireball:
%plrtag% burned to death
DispenserSnowball:
%plrtag% died
Drowning:
%plrtag% drowned
DrowningKill:
%plrtag% drowned whilst trying to escape %killer%
PotionPoison: # Normally impossible
%plrtag% died
PotionWither:
%plrtag% withered away
PotionHarming:
%plrtag% was killed by magic
FireBlock:
%plrtag% went up in flames
FireBlockKill:
%plrtag% walked into a fire whilst fighting %killer%
FireTick:
%plrtag% burned to death
FireTickKill:
%plrtag% burnt into a crisp whilst fighting %killer%
Magma:
%plrtag% discovered floor was lava
MagmaKill:
%plrtag% walked into danger zone due to %killer%
Lava:
%plrtag% tried to swim in lava
LavaKill:
%plrtag% tried to swim in lava while trying to escape %killer%
Lightning: # Happens when struck by lightning, vanilla: FireTick/FireBlock
%plrtag% went up in flames
Starvation:
%plrtag% starved to death
Suffocation:
%plrtag% suffocated in a wall
Cramming: # maxEntityCramming
%plrtag% was squished too much
CrammingKill:
%plrtag% was squished too much
Void:
%plrtag% fell out of the world
VoidFall: # in DMP, if entity falls over y>=64 to the void
%plrtag% fell from a high place and fell out of the world
VoidKill:
%plrtag% didn't want to live in the same world as %killer%
FallShort: # Fall distance 5 blocks or less, or ender pearl
%plrtag% hit the ground too hard
FallLong: # Fall distance over 5 blocks
%plrtag% fell from a high place
FallLadder:
%plrtag% fell off a ladder
FallVine:
%plrtag% fell off some vines
FallWater:
%plrtag% fell out of the water
FallFire:
%plrtag% fell into a patch of fire
FallCacti:
%plrtag% fell into a patch of cacti
FallKill:
%plrtag% was doomed to fall by %killer%
FallKillWeapon:
%plrtag% was doomed to fall by %killer% using [%weapon%&f]
FallFinishKill:
%plrtag% fell too far and was finished by %killer%
FallFinishKillWeapon:
%plrtag% fell too far and was finished by %killer% using [%weapon%&f]
FallExplosionKill: # FallKill caused by entity explosion
%plrtag% was blown from a high place by %killer%
FallLadderKill:
%plrtag% was shot off a ladder by %killer%
FallVineKill:
%plrtag% was shot off some vines by %killer%
Firework:
%plrtag% went off with a bang
Elytra:
%plrtag% experienced kinetic energy
Suicide: # Some plugins may use this one, /suicide and /kill for example
%plrtag% died
Melting: # Some plugins may use this one, orig. Snowmans + hot biomes
%plrtag% died
DryOut: # Some plugins may use this one, orig. fish outside water
%plrtag% died
Custom: # Some plugins may use this one
%plrtag% died
unknown:
%plrtag% died